BF2: Special Forces Maps
Devil's Perch
Forces: MECSF vs. US
Modes: Conquest (16-, 32-, or 64-player)
Located off the coast of Lebanon, the Devil's Perch was once a sanitarium but has since been abandoned. MEC Special Forces have moved in and are using it as an intelligence base to gather information on nearby European countries. Having made this discovery, the U.S. is sending in the Navy SEALs under the cover of night to clear out the MEC threat. The battle will be swift and fierce, but the team that can perform expertly on rugged terrain and use the dark to their advantage will be victorious.
Ghost Town
Forces: Spetz vs. SAS
Modes: Conquest (16-, 32-, or 64-player)
An entire Russian light mechanized company was recently wiped out while passing through this deserted ghost town on the Caspian Coast, leaving smoking wrecks littering the empty streets. Fearful that sensitive material may be uncovered within the wreckage, Spetsnaz agents have been sent to secure the area. Mindful of the Russian concerns, the British have secretly deployed the SAS to uncover the Russian secrets before the Spetsnaz can arrive.
Leviathan
Forces: MECSF vs. US
Modes: Conquest (16-, 32-, or 64-player)
American nuclear submarines are lying peacefully in their pens, undergoing repairs at a naval base in the Persian Gulf. Unknown to the elite Navy SEALs guarding the facility, MEC Special Forces are about to begin a nighttime raid to destroy the submarines. Should they succeed, the nuclear catastrophe could mark the beginning of the end for US forces in the Middle East.
Mass Destruction
Forces: Spetz vs. Rebels
Modes: Conquest (16-, 32-, or 64-player)
The Spetsnaz have recently discovered activity around an abandoned factory in southern Russia. Reconnaissance teams have discovered that Rebels have brought the factory back online with the intent to develop chemical weapons. The Rebels must be removed, and any found materials returned to Mother Russia for further investigation!
Night Flight
Forces: SAS vs. Insurgent
Modes: Conquest (16-, 32-, or 64-player)
Insurgents have secretly occupied a decommissioned airport in Syria. After receiving their first shipment of supplies by cargo plane, they are in the process of bringing the airport back online. The British have sent in a SAS team in the dead of night to clear the Insurgent threat before the airstrip is fully operational. Taking advantage of their nighttime training, the SAS approach the Insurgent positions undetected.
Surge
Forces: Spetz vs. Rebels
Modes: Conquest (16-, 32-, or 64-player)
Local Rebels have reactivated an abandoned missile launch site in Kazakhstan and plan to launch a missile they have managed to piece together through acquisitions on the black market. The Spetsnaz are moving in to sabotage the launch site and clear out the insurgency.
The Iron Gator
Forces: MECSF vs. US
Modes: Conquest (16-, 32-, or 64-player)
MEC Special Forces have launched an attack on the USS Essex Aircraft Carrier. Their intelligence was impeccable, allowing them to coordinate their assault with only a skeleton crew of U.S. Navy SEALs onboard. Even so, the SEALs are well equipped, and prepared to put up a fierce fight in defense of their ship, affectionately referred to as "The Iron Gator". This close quarters fight inside the halls of the carrier will be won by the team working as coordinated squads and practicing superior infantry tactics.
Warlord
Forces: SAS vs. Insurgent
Modes: Conquest (16-, 32-, or 64-player)
An Insurgent Warlord has been commissioning attacks against British forces in the area with tremendous success, using local civilians as a shield against retribution. His reign of terror is about to be challenged. The SAS have been called in to execute a surgical strike on the Warlords compound and surrounding Insurgent strongholds. Navigating perilous streets and alleys, the SAS must push towards the palace, but the Insurgents have the area well-guarded and won't give it up easily.
All information and images are courtesy of GameSpot. |