Note 1: Flag
assisting and flag capturing points all work together to
form a comprehensive reward system. Assume that you and a couple of
teammates are heading towards a flag owned by the enemy. The first
player into the flag capture zone is considered to be the primary
converter, and will earn two points for converting the flag to neutral,
then another two points for converting it to your side. The two players
that come in afterwards are considered to be assisting the primary flag
capper, and will get one point for neutralizing the flag, then another
point for converting it to your side. This is intended to reward
players who risk their lives to go after flags that are in the hands of
the enemy. If all players enter the flag capture zone simultaneously,
such as by entering while they're all in a vehicle, then they'll all
gain the full capturing points.
Note 2: Kill assists will reward players for
dealing a good amount of
damage to an enemy, but who aren't quite capable of finishing the job.
If you deal more than 50% damage to an enemy, but one of your teammates
finishes him off later, then your teammate will get the two points for
the kill, but you'll still get a one point kill assist bonus.
Note 3: If a player is attempting to capture one
of your flags, and you
kill them, then you'll gain the two points for the kill, as well as a
one point flag defense bonus. Sometimes it pays to guard the homestead!
Note 4: You earn a driver assist for each kill
that a passenger in your
vehicle obtains. If you're in a vehicle with a mounted turret that
someone else is using, then you'll gain one point for each kill that
they pull off.
Note 5: DiCE seems pretty serious about penalizing
players for going
after their teammates. You get a two-point penalty for dealing 50%
damage to a teammate, then another four points for actually killing
them, so you'll earn an eight-point penalty for killing a perfectly
healthy teammate. (This is what it theoretically should be, but in most
cases you wind up getting -6; apparently everyone takes a small amount
of damage while spawning. You only get the minimum -4 points, however,
for killing a teammate instantly, such as with a shotgun blast to the
head or by running them over with a vehicle.) These penalties apply to
teammates in vehicles, as well, so if you "accidentally" blow up a
fully-loaded APC or helicopter, you can expect to take some massive
penalties. What's more, server operators can set their servers to
automatically kick players when they earn a set number of negative
points, so you'll want to check your targets on servers with friendly
fire turned on, which we expect will be almost every ranked server out
there.